I love how tense this game feels, from the viscerality of its battles to the fragmented delivery of its morbid narrative(s). Both the visuals and prose are spare and striking; this word feels kind of corny but I think it's apt to describe Slimes as "raw," both in its depictions of psychological and interpersonal drama as well as of its unapologetic rage against institutions/power/fascism. Definitely one of the most memorable games I've played.
A downloadable game for Windows
Of the things that came with the arrival of an alien being, the weakest of all of them are the slimes. Nobody knows what exactly these things are, but, as weak as they are, nobody's succeeded in destroying one of the dungeons from which they spawn.
Julius Anderson, a modern day crusader, takes the job of eradicating one of these slime dens. Hired on to help him is, well, Julius refuses to learn his name, on account of him being "diseased" with magic, but he's a healer. Through teeth-clenched teamwork, can the duo reach the bottom floor and destroy the source of the slimes?
Demo 2 released 10/20/19!
Released as of 3/28/20!
- Two party members that hate each other.
- Several floors of turn-based RPG action.
- Small side stories for every floor you eradicate.
- Level ups that only bestow skills that you may be more tempted to use as you progress.
This game is available on Steam, but the itch.io version will always exist for people who are unable to pay. That said, I'd still appreciate it if you supported me. Paying $7 will entitle you to a bonus PDF, as well as a Steam key that I will e-mail to you!
- Music: Monplaisir/Soft and Furious
- Scripts: Yanfly, Zerbu, LoneWolf, Ixfuru, Hime, Craze
- Testers: John Thyer, Harry Petch
- Patreon Supporters: Alex, Caroline, Fang, hollowaytape, Julien, Alasdair, Rasen Bran, Sierra
Q: What are the differences between the demo and the finished game?
A: I documented some of the changes here. I'm mainly keeping the demo download of the game around as a comparison point to the final game.
Q: Is this game free?
A: Kinda! The game is free but you can get a commentary PDF if you pay me money.
Q: Haha, I thought you were some socialist/communist, yet you want people to pay you?
A: Don't make me reference the Matt Bors comic.
Q: How does this relate to other works?
A: It takes place in the Fishing Minigame universe, far before the events of those games.
Q: Why is your art like this?
Q: Why only three to four hours? RPGs should be dozens of hours long!
A: I’m going to kill you.
Q: Will this be on Steam?
A: Yes! In fact, if you pay enough for this game here for the commentary PDF, you are also entitled to a Steam key when the Steam version goes up!
Click download now to get access to the following files:
- Price Change + Steam KeysJun 21, 2020
- Slimes coming out on Steam 6/12!Jun 09, 2020
- New Steam Page!May 13, 2020
- Finally ReleasedMar 29, 2020
- Gameplay changes to expect in final versionFeb 01, 2020
- TrailerJan 05, 2020
- On progress and other things - 12/7/19Dec 07, 2019
- Demo 2 Out Now!Oct 30, 2019
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Slimes is a striking, intense, and deliciously-balanced turn-based RPG with a thrilling and immediately-relevant story. It feels like how I imagine a good, minimalist Shin Megami Tensei game would feel, or a Breath of Fire: Dragon Quarter riff that goes even harder on the survival horror influence (this is very high praise coming from me). A scathing psychodrama through and through.
For now, my GOTY 2020 (remind me to check back on this).
Play it and remember that, sometimes, murder is okay. Read every note and defeat every enemy, if that's how you feel.
Just finished the game, and really enjoyed it! One small thing: I had to download the game through a browser since only the demo showed up in the available downloads in the itch app, I suspect you need to mark the full game with its supported platform(s) for it to show up.
Hi there, started playing the game and got quite engaged when I found a softlocking bug. On Floor 3, you are supposed to push the rock slimes and activate some pushplates. I fought one in a corner and couldn’t take it out of there. I’d love to continue but I’m stuck and didn’t save beforehand :( . Any quick fixes on my end?
Just leave the room and come back, their positions aren’t fixed until they’re on the plates.
Thanks, that solved that issue nicely.
Anyways. After finishing it, I’m impressed by the scale of it, especially considering it’s a ‘one man show’. Overall it felt like this very intriguing mashup of Space Funeral, LISA, Undertale/Mother 3, and Neon Genesis Evangalion sprinkled on top, and it’s clear you were excited to bring this world to life. Considering the finer details though, the tone felt a bit too edgy/self-serious, and characters seem pretty two-dimensional and static. But looking at the bigger picture, I mainly kept playing because I was genuinely interested what would happen next in this strange world.
The battle system is deeper than I’d expected from an RPGM game (in addition to battling with that engine’s awkward menus, too…), to the point where it’s more akin to a juggling act than a regular JRPG battle system. It’s quite clever, and the ever-increasing rage mechanic really pushes you to resolve things quickly, despite an ever increasing list of buffs and debuffs.
There is one big issue I had with the game and it almost made me quit. After a good 90 minutes or so of good pacing and engaging lore, you reach a (to keep spoilers minimal) much larger area after a thing happens in the story. The pacing takes a nosedive of non-stop, forced, repetitive battles. This is after I developed an optimal strategy and I was just going through the motions to get to the next part of the plot. The optional lore chapters around that time also suffer from overly verbose writing and really overstay their welcome for me. That segment really becomes a chore with almost no real quiet time. Could have been shortened to create a much smoother experience I feel.
But yeah, overall, it’s a simple story but it’s engaging nonetheless, with a striking artstyle and an surprisingly intertwined battle system. Final act’s a bit too overlong, but still very entertaining. Great job.
I totally loved this. Super-pointed story that earns all its tremendous darkness, married to a gorgeous aesthetic and meticulously balanced turn-based battles. Five molotov cocktails hurled at cop cars out of five!!
(Disclaimer, I playtested this game just before release, so take that as you will)
Slimes is an excellent, excellent game. A really unique art style that works super well, really interesting and involved gameplay that really encourages strategy and guns, and a really great and satisfying story is told.
The conflict and concept of a 2 person team who hate eachother works well in the narrative and even down to a gameplay level - one skill Julius might use will debuff Healer, and vice versa.
I hope this goes down as one of those classic RPG Maker games, it's weird, some of the most impactful games for me that I always fondly remember are RPG Maker games (Ib, Yume Nikki, The Endless Empty, Nepenthe and now Slimes).
TLDR, game is great and the PDF is an interesting read too!
Just finished the demo! And I fell in love with Slimes. First of all, I like the battle system: pretty original, a mix of the RPG and Survival-Horror genre; I especially like the idea of mana being replaced by ammo.
The lore behind seems very rich! I've read every single side stories and I'm digging for the ideas behind... I've been stunned by some of them, wow.
Slimes is a maybe visually a very simplistic game by looking at the graphics, but don't be fooled by it, like we say: don't judge a book only by its cover! The gameplay is fun and the characters are very appealing (my fave character is "Healer", he's a such bean!), we're getting attached to most of them very easily.